<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g22w10e5:-hb3b31jso6ro" version="1">
	<advantage_list>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Absent-Minded Professor</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Single-Minded</name>
					<type>Mental</type>
					<base_points>5</base_points>
					<reference>B85</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Absent-Mindedness</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<reference>B122</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Decreased Perception</name>
					<type>Mental/Physical</type>
					<levels>1</levels>
					<points_per_level>-5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Will</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>-5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>will</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Bard</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Charisma</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B41</reference>
					<notes>+1 to Influence rolls</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">fortune-telling</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">leadership</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">panhandling</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">public speaking</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Talent (Bard)</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>F132</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">heraldry</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">literature</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">musical influence</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">poetry</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">public speaking</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">singing</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Talent (Musical Ability)</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>B91</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">group performance</name>
						<specialization compare="is">conducting</specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">musical composition</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">musical influence</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">musical instrument</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">singing</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Voice</name>
					<type>Physical</type>
					<base_points>10</base_points>
					<reference>B97</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">diplomacy</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">fast-talk</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="starts with">mimcry</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">performance</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">politics</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">public speaking</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sex appeal</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">singing</name>
						<specialization compare="is anything"></specialization>
						<amount>2</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Chummy</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B126</reference>
					<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Xenophilia</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr adj="fright_check_bonus">15</cr>
					<reference>B162</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Blind Master</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Will</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>will</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Blindness</name>
					<type>Physical</type>
					<base_points>-50</base_points>
					<reference>B124</reference>
					<notes>-6 to all combat skills; cannot target hit locations</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Doctor</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Social Regard</name>
					<type>Social</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B87</reference>
					<notes>Respected: Doctor</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Talent (Healer)</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B90</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">diagnosis</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">esoteric medicine</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">first aid</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">pharmacy</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">physician</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">physiology</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">psychology</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">surgery</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">veterinary</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Code of Honor (Professional)</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B127</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Options</name>
				<advantage version="2">
					<name>Rename as Mortician: remove Social Regard and Code of Honor, replace Veterinary with Professional Skill (Embalming)</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Four Eyes</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Bad Sight (Nearsighted)</name>
					<type>Physical</type>
					<base_points>-25</base_points>
					<modifier version="1">
						<name>Mitigator</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<notes>Glasses</notes>
					</modifier>
					<reference>B123</reference>
					<notes> -6 to Vision rolls to spot items more than 1 yd away; -2 to all melee attacks; double actual distance to the target when calculating the range modifier for ranged attacks</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Decreased Perception</name>
					<type>Mental/Physical</type>
					<levels>1</levels>
					<points_per_level>-5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Will</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>-5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>will</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Options</name>
				<advantage version="2">
					<name>Switch from nearsighted to farsighted</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Guard</name>
			<advantage_container version="2" open="yes">
				<name>Advantages</name>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>Sup24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Duty (Obey Employer)</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>FR: 6</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>FR: 9</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 12</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 15</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Extremely Hazardous</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Involuntary</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Nonhazardous</name>
						<cost type="points">5</cost>
						<affects>total</affects>
					</modifier>
					<reference>B133</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Hidebound</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B138</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Intellectual</name>
			<advantage version="2">
				<name>Increased Intelligence</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>20</points_per_level>
				<reference>B15</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>iq</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Single-Minded</name>
				<type>Mental</type>
				<base_points>5</base_points>
				<reference>B85</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Leader</name>
			<advantage version="2">
				<name>Increased Intelligence</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>20</points_per_level>
				<reference>B15</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>iq</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>League Adventurer</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Duty (League of Adventurers)</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>FR: 6</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>FR: 9</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 12</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 15</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Extremely Hazardous</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Involuntary</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Nonhazardous</name>
						<cost type="points">5</cost>
						<affects>total</affects>
					</modifier>
					<reference>B133</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Sense of Duty</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B153</reference>
					<notes>Friends &amp; Companions</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Masochist</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>High Pain Threshold</name>
					<type>Physical</type>
					<base_points>10</base_points>
					<reference>B59</reference>
					<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Odious Personal Habit</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B22</reference>
					<notes>Enjoys Pain; -2 Reaction</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Medic</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Talent (Healer)</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B90</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">diagnosis</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">esoteric medicine</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">first aid</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">pharmacy</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">physician</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">physiology</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">psychology</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">surgery</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">veterinary</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Code of Honor (Professional)</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B127</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Mercenary</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Code of Honor (Professional)</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B127</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Duty (Obey Employer)</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>FR: 6</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>FR: 9</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 12</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 15</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Extremely Hazardous</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Involuntary</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Nonhazardous</name>
						<cost type="points">5</cost>
						<affects>total</affects>
					</modifier>
					<reference>B133</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Proud</name>
					<type>Mental</type>
					<base_points>-1</base_points>
					<reference>B164</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Staid</name>
					<type>Mental</type>
					<base_points>-1</base_points>
					<reference>B164</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Mountain of Intellect</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>3</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Decreased Perception</name>
					<type>Mental/Physical</type>
					<levels>2</levels>
					<points_per_level>-5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Pansy</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Low Pain Threshold</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B142</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">high pain threshold</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Scout</name>
			<advantage version="2">
				<name>Increased Basic Move</name>
				<type>Physical</type>
				<levels>3</levels>
				<points_per_level>5</points_per_level>
				<reference>B17</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<attribute_bonus>
					<attribute>move</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Increased Perception</name>
				<type>Mental/Physical</type>
				<levels>2</levels>
				<points_per_level>5</points_per_level>
				<reference>B16</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>perception</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Smith</name>
			<advantage version="2">
				<name>Increased Intelligence</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>20</points_per_level>
				<reference>B15</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>iq</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Talent (Artificer)</name>
				<type>Mental</type>
				<levels>2</levels>
				<points_per_level>10</points_per_level>
				<reference>B90</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">armoury</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">carpentry</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">electrician</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="starts with">electronics repair</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="starts with">engineer</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">machinist</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">masonry</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="starts with">mechanic</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="starts with">smith</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Soldier</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Fit, Very</name>
					<type>Physical</type>
					<base_points>15</base_points>
					<reference>B55</reference>
					<notes>+2 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>Sup24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Code of Honor (Soldier's)</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<reference>B127</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Duty (Soldier)</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>FR: 6</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>FR: 9</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 12</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 15</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Extremely Hazardous</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Involuntary</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Nonhazardous</name>
						<cost type="points">5</cost>
						<affects>total</affects>
					</modifier>
					<reference>B133</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Sense of Duty</name>
					<type>Mental</type>
					<modifier version="1">
						<name>Friends and Companions</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Small Group@</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Individual@</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Large Group@</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Entire Race@</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Every Living Being</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<reference>B153</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Story-Teller</name>
			<advantage version="2">
				<name>Charisma</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>B41</reference>
				<notes>+1 to Influence rolls</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">fortune-telling</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">leadership</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">panhandling</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">public speaking</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Eidetic Memory</name>
				<type>Mental</type>
				<base_points>5</base_points>
				<modifier version="1">
					<name>Photographic</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B51</reference>
				</modifier>
				<reference>B51</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Increased Will</name>
				<type>Mental</type>
				<levels>2</levels>
				<points_per_level>5</points_per_level>
				<reference>B16</reference>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
				<attribute_bonus>
					<attribute>will</attribute>
					<amount per_level="yes">1</amount>
				</attribute_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Superior Training</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Trained by a Master</name>
					<type>Mental</type>
					<base_points>30</base_points>
					<reference>B93</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Vow (@Minor@)</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B161</reference>
					<notes>Vow demanded by teacher for training</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Options</name>
				<advantage version="2">
					<name>Replace Vow with appropriate Code of Honor</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Wimp</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Low Pain Threshold</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B142</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">high pain threshold</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Bard</name>
			<skill version="2">
				<name>Acting</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B174</reference>
				<categories>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Performance</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Public Speaking</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Current Affairs</name>
				<specialization>@Specialty@</specialization>
				<tech_level/>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B186</reference>
				<categories>
					<category>Everyman</category>
					<category>Knowledge</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Research</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Current Affairs</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Diplomacy</name>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B187</reference>
				<categories>
					<category>Business</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Politics</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fast-Talk</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B195</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Heraldry</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B199</reference>
				<categories>
					<category>Knowledge</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Savoir-Faire</name>
					<specialization>High Society</specialization>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Interrogation</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B202</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intimidation</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Merchant</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B209</reference>
				<categories>
					<category>Business</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Finance</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Market Analysis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Musical Composition</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B210</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Musical Instrument</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Poetry</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Musical Influence</name>
				<difficulty>IQ/VH</difficulty>
				<points>1</points>
				<reference>B210</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<prereq_list all="no">
						<skill_prereq has="yes">
							<name compare="is">singing</name>
							<specialization compare="is anything"></specialization>
							<level compare="at_least">12</level>
						</skill_prereq>
						<skill_prereq has="yes">
							<name compare="starts with">musical instrument</name>
							<specialization compare="is anything"></specialization>
							<level compare="at_least">12</level>
						</skill_prereq>
					</prereq_list>
					<advantage_prereq has="yes">
						<name compare="is">talent (musical ability)</name>
						<notes compare="is anything"></notes>
						<level compare="at_least">1</level>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Musical Instrument</name>
				<specialization>@Specialty@</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B211</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Performance</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B212</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Public Speaking</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Poetry</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B214</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Writing</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Propaganda</name>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B216</reference>
				<categories>
					<category>Business</category>
					<category>Military</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Merchant</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Public Speaking</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B216</reference>
				<categories>
					<category>Business</category>
					<category>Scholarly</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Performance</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Politics</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Savoir-Faire</name>
				<specialization>High Society</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B218</reference>
				<categories>
					<category>Business</category>
					<category>Knowledge</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Savoir-Faire</name>
					<specialization>Servant</specialization>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Singing</name>
				<difficulty>HT/E</difficulty>
				<points>1</points>
				<reference>B220</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Doctor</name>
			<skill version="2">
				<name>Diagnosis</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>8</points>
				<reference>B187</reference>
				<categories>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>First Aid</name>
					<modifier>-8</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>First Aid</name>
				<tech_level/>
				<difficulty>IQ/E</difficulty>
				<points>4</points>
				<reference>B195</reference>
				<categories>
					<category>Everyman</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Esoteric Medicine</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Hypnotism</name>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B201</reference>
				<categories>
					<category>Medical</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Pharmacy</name>
				<specialization>Herbal</specialization>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B213</reference>
				<categories>
					<category>Design/Invention</category>
					<category>Medical</category>
					<category>Plant</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">naturalist</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Biology</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Herb Lore</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Physician</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>8</points>
				<reference>B213</reference>
				<categories>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>First Aid</name>
					<modifier>-11</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Physiology</name>
				<specialization>@Specialty@</specialization>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B213</reference>
				<categories>
					<category>Medical</category>
					<category>Natural Science</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Diagnosis</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Surgery</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Poisons</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B214</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Medical</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Chemistry</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Pharmacy</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Surgery</name>
				<tech_level/>
				<difficulty>IQ/VH</difficulty>
				<points>12</points>
				<reference>B223</reference>
				<categories>
					<category>Medical</category>
				</categories>
				<prereq_list all="no">
					<skill_prereq has="yes">
						<name compare="is">first aid</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">physician</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>First Aid</name>
					<modifier>-12</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physiology</name>
					<modifier>-8</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Veterinary</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B228</reference>
				<categories>
					<category>Animal</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Animal Handling</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Surgery</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Guard</name>
			<skill version="2">
				<name>Body Language</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B181</reference>
				<categories>
					<category>Police</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Detect Lies</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Criminology</name>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B186</reference>
				<categories>
					<category>Police</category>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Detect Lies</name>
				<difficulty>Per/H</difficulty>
				<points>4</points>
				<reference>B187</reference>
				<categories>
					<category>Police</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Body Language</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Forced Entry</name>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B196</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Forensics</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B196</reference>
				<categories>
					<category>Police</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Criminology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Interrogation</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B202</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intimidation</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Intimidation</name>
				<difficulty>Will/A</difficulty>
				<points>1</points>
				<reference>B202</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Observation</name>
				<difficulty>Per/A</difficulty>
				<points>4</points>
				<reference>B211</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shadowing</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Search</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B219</reference>
				<categories>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Criminology</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Horseman</name>
			<skill version="2">
				<name>Animal Handling</name>
				<specialization>Equines</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B175</reference>
				<categories>
					<category>Animal</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Hang From Saddle</name>
				<difficulty>H</difficulty>
				<points>4</points>
				<reference>F136</reference>
				<default>
					<type>Skill</type>
					<name>Riding</name>
					<specialization>Equine</specialization>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Animal</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="-1">
				<name>No-Hands Riding</name>
				<difficulty>H</difficulty>
				<points>4</points>
				<reference>F136</reference>
				<default>
					<type>Skill</type>
					<name>Riding</name>
					<specialization>Equine</specialization>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Animal</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Quick Mount</name>
				<difficulty>A</difficulty>
				<points>3</points>
				<reference>MA77</reference>
				<default>
					<type>Skill</type>
					<name>Riding</name>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Animal</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Riding</name>
				<specialization>Equine</specialization>
				<difficulty>DX/A</difficulty>
				<points>8</points>
				<reference>B217</reference>
				<categories>
					<category>Animal</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Animal Handling</name>
					<specialization>Equine</specialization>
					<modifier>-3</modifier>
				</default>
			</skill>
			<technique version="2" limit="4">
				<name>Staying Seated</name>
				<difficulty>A</difficulty>
				<points>1</points>
				<reference>MA81</reference>
				<default>
					<type>Skill</type>
					<name>Riding</name>
					<modifier>0</modifier>
				</default>
				<categories>
					<category>Animal</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Teamster</name>
				<specialization>Equines</specialization>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B225</reference>
				<categories>
					<category>Animal</category>
					<category>Vehicle</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Animal Handling</name>
					<specialization>Equines</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Riding</name>
					<specialization>Equines</specialization>
					<modifier>-2</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Leader</name>
			<skill version="2">
				<name>Detect Lies</name>
				<difficulty>Per/H</difficulty>
				<points>1</points>
				<reference>B187</reference>
				<categories>
					<category>Police</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Body Language</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Diplomacy</name>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B187</reference>
				<categories>
					<category>Business</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Politics</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fast-Talk</name>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B195</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Intimidation</name>
				<difficulty>Will/A</difficulty>
				<points>4</points>
				<reference>B202</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Leadership</name>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B204</reference>
				<categories>
					<category>Military</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Merchant</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B209</reference>
				<categories>
					<category>Business</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Finance</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Market Analysis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Navigation</name>
				<specialization>Land</specialization>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B211</reference>
				<categories>
					<category>Outdoor/Exploration</category>
					<category>Technical</category>
					<category>Vehicle</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Cartography</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mathematics</name>
					<specialization>Surveying</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Navigation</name>
					<specialization>Air</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Navigation</name>
					<specialization>Sea</specialization>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Politics</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B215</reference>
				<categories>
					<category>Business</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Diplomacy</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Public Speaking</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B216</reference>
				<categories>
					<category>Business</category>
					<category>Scholarly</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Performance</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Politics</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Strategy</name>
				<specialization>Land</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B222</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intelligence Analysis</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tactics</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Tactics</name>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B224</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-6</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>League Adventurer</name>
			<skill version="2">
				<name>First Aid</name>
				<tech_level/>
				<difficulty>IQ/E</difficulty>
				<points>4</points>
				<reference>B195</reference>
				<categories>
					<category>Everyman</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Esoteric Medicine</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Gesture</name>
				<difficulty>IQ/E</difficulty>
				<points>4</points>
				<reference>B198</reference>
				<categories>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Medic</name>
			<skill version="2">
				<name>Diagnosis</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B187</reference>
				<categories>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>First Aid</name>
					<modifier>-8</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>First Aid</name>
				<tech_level/>
				<difficulty>IQ/E</difficulty>
				<points>4</points>
				<reference>B195</reference>
				<categories>
					<category>Everyman</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Esoteric Medicine</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Hypnotism</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B201</reference>
				<categories>
					<category>Medical</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Pharmacy</name>
				<specialization>Herbal</specialization>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B213</reference>
				<categories>
					<category>Design/Invention</category>
					<category>Medical</category>
					<category>Plant</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">naturalist</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Biology</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Herb Lore</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Physician</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B213</reference>
				<categories>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>First Aid</name>
					<modifier>-11</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Physiology</name>
				<specialization>@Specialty@</specialization>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B213</reference>
				<categories>
					<category>Medical</category>
					<category>Natural Science</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Diagnosis</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Surgery</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Poisons</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B214</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Medical</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Chemistry</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Pharmacy</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Veterinary</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B228</reference>
				<categories>
					<category>Animal</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Animal Handling</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Surgery</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Mercenary</name>
			<skill version="2">
				<name>First Aid</name>
				<tech_level/>
				<difficulty>IQ/E</difficulty>
				<points>4</points>
				<reference>B195</reference>
				<categories>
					<category>Everyman</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Esoteric Medicine</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Gesture</name>
				<difficulty>IQ/E</difficulty>
				<points>4</points>
				<reference>B198</reference>
				<categories>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Merchant</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B209</reference>
				<categories>
					<category>Business</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Finance</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Market Analysis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Scout</name>
			<skill version="2">
				<name>Camouflage</name>
				<difficulty>IQ/E</difficulty>
				<points>2</points>
				<reference>B183</reference>
				<categories>
					<category>Military</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Hiking</name>
				<difficulty>HT/A</difficulty>
				<points>1</points>
				<reference>B200</reference>
				<categories>
					<category>Athletic</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Naturalist</name>
				<specialization>Earthlike</specialization>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B211</reference>
				<categories>
					<category>Animal</category>
					<category>Natural Science</category>
					<category>Outdoor/Exploration</category>
					<category>Plant</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Biology</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Observation</name>
				<difficulty>Per/A</difficulty>
				<points>4</points>
				<reference>B211</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shadowing</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Survival</name>
				<specialization>@Terrain@</specialization>
				<difficulty>Per/A</difficulty>
				<points>2</points>
				<reference>B223</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Arctic</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Desert</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Island/Beach</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Jungle</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Mountain</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Plains</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Swampland</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Woodlands</specialization>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Swimming</name>
				<encumbrance_penalty_multiplier>2</encumbrance_penalty_multiplier>
				<difficulty>HT/E</difficulty>
				<points>2</points>
				<reference>B224</reference>
				<categories>
					<category>Athletic</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Tracking</name>
				<difficulty>Per/A</difficulty>
				<points>8</points>
				<reference>B226</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Smith</name>
			<skill version="2">
				<name>Armoury</name>
				<specialization>Body Armor</specialization>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B178</reference>
				<categories>
					<category>Military</category>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Body Armor</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Armoury</name>
				<specialization>Melee Weapons</specialization>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B178</reference>
				<categories>
					<category>Military</category>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Melee Weapons</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Armoury</name>
				<specialization>Missile Weapons</specialization>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B178</reference>
				<categories>
					<category>Military</category>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Engineer</name>
					<specialization>Missile Weapons</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Jeweler</name>
				<tech_level/>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B203</reference>
				<categories>
					<category>Craft</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smith</name>
					<specialization>Copper</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smith</name>
					<specialization>Lead &amp; Tin</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Machinist</name>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B206</reference>
				<categories>
					<category>Repair/Maintainance</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mechanic</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Smith</name>
				<specialization>Iron</specialization>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B221</reference>
				<categories>
					<category>Craft</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smith</name>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Soldier</name>
			<skill version="2">
				<name>First Aid</name>
				<tech_level/>
				<difficulty>IQ/E</difficulty>
				<points>2</points>
				<reference>B195</reference>
				<categories>
					<category>Everyman</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Esoteric Medicine</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Gesture</name>
				<difficulty>IQ/E</difficulty>
				<points>4</points>
				<reference>B198</reference>
				<categories>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Hiking</name>
				<difficulty>HT/A</difficulty>
				<points>1</points>
				<reference>B200</reference>
				<categories>
					<category>Athletic</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Soldier</name>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>8</points>
				<reference>B221</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Story-Teller</name>
			<skill version="2">
				<name>Captivate</name>
				<difficulty>Will/H</difficulty>
				<points>2</points>
				<reference>B191</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">suggest</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">public speaking</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
					<advantage_prereq has="yes">
						<name compare="is">charisma</name>
						<notes compare="is anything"></notes>
						<level compare="at_least">1</level>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Enthrallment</name>
				<difficulty>Will/H</difficulty>
				<points>1</points>
				<reference>B191</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">charisma</name>
						<notes compare="is anything"></notes>
						<level compare="at_least">1</level>
					</advantage_prereq>
					<skill_prereq has="yes">
						<name compare="is">public speaking</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Literature</name>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B205</reference>
				<categories>
					<category>Scholarly</category>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Persuade</name>
				<difficulty>Will/H</difficulty>
				<points>4</points>
				<reference>B191</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">charisma</name>
						<notes compare="is anything"></notes>
						<level compare="at_least">1</level>
					</advantage_prereq>
					<skill_prereq has="yes">
						<name compare="is">public speaking</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Poetry</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B214</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Writing</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Public Speaking</name>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B216</reference>
				<categories>
					<category>Business</category>
					<category>Scholarly</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Performance</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Politics</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Research</name>
				<tech_level/>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B217</reference>
				<notes>When below TL8</notes>
				<categories>
					<category>Scholarly</category>
					<category>Spy</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">Language</name>
						<notes compare="contains">Written (Broken)</notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="starts with">Language</name>
						<notes compare="contains">Written (Native)</notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="starts with">Language</name>
						<notes compare="contains">Written (Accented)</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Writing</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Suggest</name>
				<difficulty>Will/H</difficulty>
				<points>4</points>
				<reference>B191</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">persuade</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">public speaking</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
					<advantage_prereq has="yes">
						<name compare="is">charisma</name>
						<notes compare="is anything"></notes>
						<level compare="at_least">1</level>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Sway Emotions</name>
				<difficulty>Will/H</difficulty>
				<points>2</points>
				<reference>B192</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Teaching</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B224</reference>
				<categories>
					<category>Scholarly</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="3" open="no">
			<description>Artificer (DF13)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:7</reference>
			<equipment_container version="3" open="no">
				<description>Engineer</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:7</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Bit and Brace</description>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>5 lb</weight>
					<reference>DF1:25</reference>
					<notes>sw-2(2) pi++ each turn to wood.</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST7)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>7&#8224;</strength>
							<accuracy>4</accuracy>
							<range>140/175</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST8)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8&#8224;</strength>
							<accuracy>4</accuracy>
							<range>160/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST9)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>9&#8224;</strength>
							<accuracy>4</accuracy>
							<range>180/225</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST10)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>10&#8224;</strength>
							<accuracy>4</accuracy>
							<range>200/250</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST11)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>11&#8224;</strength>
							<accuracy>4</accuracy>
							<range>220/275</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST12)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>12&#8224;</strength>
							<accuracy>4</accuracy>
							<range>240/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST13)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>13&#8224;</strength>
							<accuracy>4</accuracy>
							<range>260/325</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST14)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>14&#8224;</strength>
							<accuracy>4</accuracy>
							<range>280/350</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST15)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>15&#8224;</strength>
							<accuracy>4</accuracy>
							<range>300/375</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST16)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>16&#8224;</strength>
							<accuracy>4</accuracy>
							<range>320/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST17)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>17&#8224;</strength>
							<accuracy>4</accuracy>
							<range>340/425</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST18)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>18&#8224;</strength>
							<accuracy>4</accuracy>
							<range>360/450</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST19)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>19&#8224;</strength>
							<accuracy>4</accuracy>
							<range>380/475</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST20)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>20&#8224;</strength>
							<accuracy>4</accuracy>
							<range>400/500</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Delver's Periscope</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>4 lb</weight>
					<reference>DF8:24</reference>
					<categories>
						<category>Optics</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Jamming Glue</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>1 lb</weight>
					<reference>DF8:36</reference>
					<ranged_weapon>
						<damage>Spec.</damage>
						<usage>Grenade</usage>
						<accuracy>0</accuracy>
						<range>&#215;2</range>
						<bulk>-2</bulk>
						<default>
							<type>Skill</type>
							<name>Throwing</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Dropping</name>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Chemicals</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pole, Collapsible</description>
					<legality_class>4</legality_class>
					<value>2</value>
					<weight>1 lb</weight>
					<reference>DF8:24</reference>
					<categories>
						<category>Miscellaneous Hardware</category>
						<category>Survival</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Shoulder Quiver</description>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 12 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Smallsword</description>
					<tech_level>4</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>1.5 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Tool Kit, Backpack (Engineer)</description>
					<legality_class>4</legality_class>
					<value>600</value>
					<weight>20 lb</weight>
					<reference>DF1:24</reference>
					<notes>Basic equipment for Engineer. -2 for other skills</notes>
					<categories>
						<category>Tools</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Trap-Finder's Kit</description>
					<legality_class>4</legality_class>
					<value>250</value>
					<weight>2 lb</weight>
					<reference>DF4:12</reference>
					<notes>Gives +1 to find, disarm or remove traps</notes>
					<categories>
						<category>Tools</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Field Alchemist</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:7</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Alchemist's Garb</description>
					<legality_class>4</legality_class>
					<value>225</value>
					<weight>5 lb</weight>
					<reference>DF4:12</reference>
					<notes>-1 DX if worn over armor</notes>
					<categories>
						<category>Adventure-Wear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Axe</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>4 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cut</damage>
						<strength>11</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Backpack Alchemy Lab</description>
					<legality_class>4</legality_class>
					<value>1000</value>
					<weight>10 lb</weight>
					<reference>DF1:26</reference>
					<notes>Basic EQ to identify, -2 to brew.</notes>
					<categories>
						<category>Esoteric Supplies</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Nageteppo, Flash</description>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>0.2 lb</weight>
					<reference>DF1:25</reference>
					<notes>HT aff, 10 yd radius, vison based. Blindness, HT each turn to recover.</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Nageteppo, Smoke</description>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>0.2 lb</weight>
					<reference>DF1:25</reference>
					<notes>Obscure (Vision) 10, 2 yd radius.  5 sec.</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Potion Belt</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>1 lb</weight>
					<reference>DF1:25</reference>
					<notes>4 bottles/8 vials. Ready/Fast-Draw. +2 DR for contents.</notes>
					<categories>
						<category>Adventure-Wear</category>
					</categories>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Acid</description>
						<legality_class>4</legality_class>
						<value>10</value>
						<weight>1 lb</weight>
						<reference>DF1:28</reference>
						<ranged_weapon>
							<damage>1d-3 cor</damage>
							<usage>Grenade</usage>
							<accuracy>0</accuracy>
							<range>&#215;2</range>
							<bulk>-2</bulk>
							<default>
								<type>Skill</type>
								<name>Throwing</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>DX</type>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Dropping</name>
								<modifier>-4</modifier>
							</default>
						</ranged_weapon>
						<notes>3d min to eat through a mundane lock.</notes>
						<categories>
							<category>Concoctions</category>
							<category>Concoctions:Chemicals</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Alchemist's Fire</description>
						<legality_class>4</legality_class>
						<value>100</value>
						<weight>1 lb</weight>
						<reference>DF1:28</reference>
						<ranged_weapon>
							<damage>1d-3(5) burn/sec (30 sec)</damage>
							<usage>Grenade</usage>
							<accuracy>0</accuracy>
							<range>&#215;2</range>
							<bulk>-2</bulk>
							<default>
								<type>Skill</type>
								<name>Throwing</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>DX</type>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Dropping</name>
								<modifier>-4</modifier>
							</default>
						</ranged_weapon>
						<notes>2 yd radius 1d-1 burn on ground.</notes>
						<categories>
							<category>Concoctions</category>
							<category>Concoctions:Chemicals</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Tinted Goggles</description>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>0.5 lb</weight>
					<reference>DF1:26</reference>
					<notes>Protected Vision. Break if penetrated.</notes>
					<categories>
						<category>Optics</category>
					</categories>
					<dr_bonus>
						<location>eyes</location>
						<amount>1</amount>
					</dr_bonus>
					<attribute_bonus>
						<attribute>vision</attribute>
						<amount>-5</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Inventor</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:7</reference>
				<equipment_container version="3" open="no">
					<description>Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST7)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>7&#8224;</strength>
							<accuracy>4</accuracy>
							<range>140/175</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST8)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8&#8224;</strength>
							<accuracy>4</accuracy>
							<range>160/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST9)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>9&#8224;</strength>
							<accuracy>4</accuracy>
							<range>180/225</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST10)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>10&#8224;</strength>
							<accuracy>4</accuracy>
							<range>200/250</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST11)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>11&#8224;</strength>
							<accuracy>4</accuracy>
							<range>220/275</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST12)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>12&#8224;</strength>
							<accuracy>4</accuracy>
							<range>240/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST13)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>13&#8224;</strength>
							<accuracy>4</accuracy>
							<range>260/325</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST14)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>14&#8224;</strength>
							<accuracy>4</accuracy>
							<range>280/350</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST15)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>15&#8224;</strength>
							<accuracy>4</accuracy>
							<range>300/375</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST16)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>16&#8224;</strength>
							<accuracy>4</accuracy>
							<range>320/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST17)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>17&#8224;</strength>
							<accuracy>4</accuracy>
							<range>340/425</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST18)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>18&#8224;</strength>
							<accuracy>4</accuracy>
							<range>360/450</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST19)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>19&#8224;</strength>
							<accuracy>4</accuracy>
							<range>380/475</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST20)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>20&#8224;</strength>
							<accuracy>4</accuracy>
							<range>400/500</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Shoulder Quiver</description>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 12 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Smallsword</description>
					<tech_level>4</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>1.5 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Tool Vest (@Skill@)</description>
					<legality_class>4</legality_class>
					<value>240</value>
					<weight>9 lb</weight>
					<notes>-1 to skill</notes>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Bard (DF13)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:9</reference>
			<equipment_container version="3" open="no">
				<description>Courtly Bard</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:10</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>@Stringed@</description>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>5 lb</weight>
					<reference>DF1:24</reference>
					<notes>Two-handed.</notes>
					<categories>
						<category>Musical Instruments</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>320</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<notes>Trimmed with fur</notes>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Hat, Wide</description>
					<legality_class>4</legality_class>
					<value>81</value>
					<weight>0.3 lb</weight>
					<reference>DF8:17</reference>
					<notes>Trimmed with lace</notes>
					<categories>
						<category>Headgear</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Hose, Regular</description>
					<legality_class>4</legality_class>
					<value>180</value>
					<weight>0.6 lb</weight>
					<reference>DF8:17</reference>
					<notes>Dyed an unremarable color</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>120</value>
					<weight>2 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<notes>With extensive embroidery</notes>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>One-Handed Concertina</description>
					<legality_class>4</legality_class>
					<value>200</value>
					<weight>0.5 lb</weight>
					<reference>DF8:22</reference>
					<notes>-1 to Bard-Song</notes>
					<categories>
						<category>Musical Instruments</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Regular Bow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr+1 imp</damage>
						<strength>10&#8224;</strength>
						<accuracy>2</accuracy>
						<range>x15/x20</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-7</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shirt</description>
					<legality_class>4</legality_class>
					<value>216</value>
					<weight>0.8 lb</weight>
					<reference>DF8:17</reference>
					<notes>Trimmed with lace</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Sword and Cloak</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:10</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>5 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Smallsword</description>
					<tech_level>4</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>1.5 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>5</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Sword and Shield</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:10</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Saber</description>
					<tech_level>4</tech_level>
					<legality_class>4</legality_class>
					<value>700</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw-1 cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Small Buckler</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>8 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Wandering Minstrel</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:9</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>@Woodwind@</description>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Two-handed. Speech impossible.</notes>
					<categories>
						<category>Musical Instruments</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Hat, Small</description>
					<legality_class>4</legality_class>
					<value>12</value>
					<weight>0.2 lb</weight>
					<reference>DF8:17</reference>
					<categories>
						<category>Headgear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Jacket</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Short Bow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>7&#8224;</strength>
						<accuracy>1</accuracy>
						<range>x10/x15</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-6</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Shoulder Quiver</description>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 12 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Basic (DF13)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:5</reference>
			<equipment_container version="3" open="no">
				<description>Deluxe Delver's Kit</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:5</reference>
				<equipment_container version="3" open="no">
					<description>Backpack, Frame</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B288</reference>
					<notes>100 lb</notes>
					<categories>
						<category>Basic</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">100 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Bull's Eye Lantern</description>
						<legality_class>4</legality_class>
						<value>100</value>
						<weight>2 lb</weight>
						<reference>DF1:26</reference>
						<notes>6 hours on 1 pt of oil. 10 yd beam. Requires a hand.</notes>
						<categories>
							<category>Light Sources</category>
							<category>Optics</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Grapnel</description>
						<legality_class>4</legality_class>
						<value>80</value>
						<weight>2 lb</weight>
						<reference>DF1:25</reference>
						<notes>Throw to ST&#215;2 yd. 300 lb.</notes>
						<categories>
							<category>Covert Ops and Security Gear</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Oil, Lantern, 1 Pint</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>1 lb</weight>
						<reference>B288</reference>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Rope, 3/4", 10 yd</description>
						<legality_class>4</legality_class>
						<value>25</value>
						<weight>5 lb</weight>
						<reference>DF1:24</reference>
						<notes>Supports 1,100 lb</notes>
						<categories>
							<category>Miscellaneous Hardware</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Sleeping Fur</description>
						<tech_level>1</tech_level>
						<legality_class>4</legality_class>
						<value>50</value>
						<weight>8 lb</weight>
						<reference>DF1:23</reference>
						<categories>
							<category>Basic</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Traveler's Rations</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.5 lb</weight>
						<reference>B288</reference>
						<notes>One meal</notes>
						<categories>
							<category>Basic</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Delver's Webbing</description>
					<legality_class>4</legality_class>
					<value>160</value>
					<weight>3 lb</weight>
					<reference>DF1:25</reference>
					<notes>20 lb small items. Ready/Fast-Draw. +1 to Fast-Draw.</notes>
					<categories>
						<category>Adventure-Wear</category>
					</categories>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Hooded Cape</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>22</value>
					<weight>2.2 lb</weight>
					<reference>DF8:17</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Group Kit</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:6</reference>
				<equipment_container version="3" open="no">
					<description>Sack</description>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>3 lb</weight>
					<reference>DF1:24</reference>
					<notes>40 lb, DR 1, HP 5</notes>
					<categories>
						<category>Containers</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">40 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crowbar</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>20</value>
						<weight>3 lb</weight>
						<reference>DF1:24</reference>
						<melee_weapon>
							<damage>sw+2 cr</damage>
							<strength>10</strength>
							<usage>Swung</usage>
							<reach>1</reach>
							<parry>0U</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-6</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Axe/Mace</name>
								<modifier>-1</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Flail</name>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Two-Handed Axe/Mace</name>
								<modifier>-2</modifier>
							</default>
						</melee_weapon>
						<ranged_weapon>
							<damage>sw+2 cr</damage>
							<strength>10</strength>
							<usage>Thrown</usage>
							<accuracy>1</accuracy>
							<range>x1/x1.5</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>T(1)</shots>
							<bulk>-3</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Thrown Weapon</name>
								<specialization>Axe/Mace</specialization>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Tools</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pickaxe</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>70</value>
						<weight>3 lb</weight>
						<reference>B271</reference>
						<melee_weapon>
							<damage>sw+1 imp</damage>
							<strength>10</strength>
							<usage>Swung</usage>
							<reach>1</reach>
							<parry>0U</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Axe/Mace</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Flail</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Two-Handed Axe/Mace</name>
								<modifier>-3</modifier>
							</default>
						</melee_weapon>
						<notes>May get stuck. Improves digging speed</notes>
						<categories>
							<category>Melee Weapon</category>
							<category>Tools</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Shovel</description>
						<tech_level>1</tech_level>
						<legality_class>4</legality_class>
						<value>12</value>
						<weight>6 lb</weight>
						<reference>B289</reference>
						<notes>Speeds up digging</notes>
						<categories>
							<category>Tools</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Sack</description>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>3 lb</weight>
					<reference>DF1:24</reference>
					<notes>40 lb, DR 1, HP 5</notes>
					<categories>
						<category>Containers</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">40 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>First Aid Kit</description>
						<legality_class>4</legality_class>
						<value>50</value>
						<weight>2 lb</weight>
						<reference>DF1:24</reference>
						<notes>+1 to First Aid</notes>
						<categories>
							<category>Medical Gear</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Group Basics</description>
						<tech_level>1</tech_level>
						<legality_class>4</legality_class>
						<value>50</value>
						<weight>20 lb</weight>
						<reference>DF1:23</reference>
						<notes>Basic EQ for Cooking/Survival for 3-8 people</notes>
						<categories>
							<category>Basic</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pole, 10'</description>
						<legality_class>4</legality_class>
						<value>8</value>
						<weight>5 lb</weight>
						<reference>DF1:24</reference>
						<categories>
							<category>Miscellaneous Hardware</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Tent, 4-Man</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>30 lb</weight>
						<reference>B288</reference>
						<notes>Includes ropes; requires two 6' poles</notes>
					</equipment>
				</equipment_container>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Minimal Delver's Kit</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:5</reference>
				<equipment_container version="3" open="no">
					<description>Canteen</description>
					<tech_level>5</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>1 lb</weight>
					<reference>B288</reference>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Water, 1 quart</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight>2 lb</weight>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Sack</description>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>3 lb</weight>
					<reference>DF1:24</reference>
					<notes>40 lb, DR 1, HP 5</notes>
					<categories>
						<category>Containers</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">40 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Blanket</description>
						<tech_level>1</tech_level>
						<legality_class>4</legality_class>
						<value>20</value>
						<weight>4 lb</weight>
						<reference>B288</reference>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Personal Basics</description>
						<tech_level>1</tech_level>
						<legality_class>4</legality_class>
						<value>5</value>
						<weight>1 lb</weight>
						<reference>DF1:23</reference>
						<notes>Basic EQ for individual Survival</notes>
						<categories>
							<category>Basic</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Rope, 3/8", 10 yards</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>5</value>
						<weight>1.5 lb</weight>
						<reference>B288</reference>
						<notes>Supports 300 lbs.</notes>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Torch</description>
						<legality_class>4</legality_class>
						<value>3</value>
						<weight>1 lb</weight>
						<reference>DF1:24</reference>
						<notes>Burns for 1 hour, 2 yd.</notes>
						<categories>
							<category>Light Sources</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Traveler's Rations</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.5 lb</weight>
						<reference>B288</reference>
						<notes>One meal</notes>
					</equipment>
				</equipment_container>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Four Eyes</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<equipment version="3">
				<quantity>1</quantity>
				<description>Corrective Spectacles</description>
				<legality_class>4</legality_class>
				<value>150</value>
				<weight>0.5 lb</weight>
				<reference>DF1:26</reference>
				<notes>Mitigator: Bad Sight.  Break if penetrated.</notes>
				<categories>
					<category>Optics</category>
				</categories>
				<dr_bonus>
					<location>eyes</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Innkeeper (DF13)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:19</reference>
			<equipment_container version="3" open="no">
				<description>Establishment Proprietor</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:19</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Bottle</description>
					<legality_class>4</legality_class>
					<value>3</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>1 qt liquid, DR 1, HP 4</notes>
					<categories>
						<category>Containers</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">8 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Grape Wine, 1 Pint</description>
						<legality_class>4</legality_class>
						<value>1.125</value>
						<weight>1 lb</weight>
						<reference>DF10:30</reference>
						<notes>Reduces all pain by 1 (min. Moderate) for an hour</notes>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Bottle</description>
					<legality_class>4</legality_class>
					<value>3</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>1 qt liquid, DR 1, HP 4</notes>
					<categories>
						<category>Containers</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">8 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Grape Wine, 1 Pint</description>
						<legality_class>4</legality_class>
						<value>1.125</value>
						<weight>1 lb</weight>
						<reference>DF10:30</reference>
						<notes>Reduces all pain by 1 (min. Moderate) for an hour</notes>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Bottle</description>
					<legality_class>4</legality_class>
					<value>3</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>1 qt liquid, DR 1, HP 4</notes>
					<categories>
						<category>Containers</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">8 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Grape Wine, 1 Pint</description>
						<legality_class>4</legality_class>
						<value>1.125</value>
						<weight>1 lb</weight>
						<reference>DF10:30</reference>
						<notes>Reduces all pain by 1 (min. Moderate) for an hour</notes>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Bottle</description>
					<legality_class>4</legality_class>
					<value>3</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>1 qt liquid, DR 1, HP 4</notes>
					<categories>
						<category>Containers</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">8 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Grape Wine, 1 Pint</description>
						<legality_class>4</legality_class>
						<value>1.125</value>
						<weight>1 lb</weight>
						<reference>DF10:30</reference>
						<notes>Reduces all pain by 1 (min. Moderate) for an hour</notes>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Bottle</description>
					<legality_class>4</legality_class>
					<value>3</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>1 qt liquid, DR 1, HP 4</notes>
					<categories>
						<category>Containers</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">8 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Polar Beer, 1 Pint</description>
						<legality_class>4</legality_class>
						<value>1.125</value>
						<weight>1 lb</weight>
						<reference>DF10:31</reference>
						<notes>DR 1 vs. fire for 1 hour; -1 FP/15 minutes from shivering</notes>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Bottle</description>
					<legality_class>4</legality_class>
					<value>3</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>1 qt liquid, DR 1, HP 4</notes>
					<categories>
						<category>Containers</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">8 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Achewater, 1 Pint</description>
						<legality_class>4</legality_class>
						<value>6</value>
						<weight>1 lb</weight>
						<reference>DF10:30</reference>
						<notes>Reduces all pain by 1 (min. Moderate) for an hour</notes>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Broadsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>500</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+1 cut</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+1 cr</damage>
						<strength>10</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cheap Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>16</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<notes>+2 to break</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cheap Small Mace</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>14</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+2 cr</damage>
						<strength>10</strength>
						<usage>Thrown</usage>
						<accuracy>1</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-3</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<notes>+2 to break</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST7)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>7&#8224;</strength>
							<accuracy>4</accuracy>
							<range>140/175</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST8)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8&#8224;</strength>
							<accuracy>4</accuracy>
							<range>160/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST9)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>9&#8224;</strength>
							<accuracy>4</accuracy>
							<range>180/225</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST10)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>10&#8224;</strength>
							<accuracy>4</accuracy>
							<range>200/250</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST11)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>11&#8224;</strength>
							<accuracy>4</accuracy>
							<range>220/275</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST12)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>12&#8224;</strength>
							<accuracy>4</accuracy>
							<range>240/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST13)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>13&#8224;</strength>
							<accuracy>4</accuracy>
							<range>260/325</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST14)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>14&#8224;</strength>
							<accuracy>4</accuracy>
							<range>280/350</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST15)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>15&#8224;</strength>
							<accuracy>4</accuracy>
							<range>300/375</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST16)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>16&#8224;</strength>
							<accuracy>4</accuracy>
							<range>320/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST17)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>17&#8224;</strength>
							<accuracy>4</accuracy>
							<range>340/425</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST18)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+2 imp</damage>
							<strength>18&#8224;</strength>
							<accuracy>4</accuracy>
							<range>360/450</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST19)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>19&#8224;</strength>
							<accuracy>4</accuracy>
							<range>380/475</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow (ST20)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>6 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+3 imp</damage>
							<strength>20&#8224;</strength>
							<accuracy>4</accuracy>
							<range>400/500</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-6</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Cap</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>32</value>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Shoulder Quiver</description>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 12 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Wineskin</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.25 lb</weight>
					<reference>B288</reference>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">8 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Ale, 1 gallon</description>
						<legality_class>4</legality_class>
						<value>5</value>
						<weight>8 lb</weight>
					</equipment>
				</equipment_container>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Hole-in-the-Wall Barkeep</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:19</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cheap Large Knife</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>16</value>
					<weight>1 lb</weight>
					<reference>B272</reference>
					<melee_weapon>
						<damage>sw-2 cut</damage>
						<strength>6</strength>
						<usage>Swung</usage>
						<reach>C,1</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrust</usage>
						<reach>C</reach>
						<parry>-1</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>thr imp</damage>
						<strength>6</strength>
						<usage>Thrown</usage>
						<accuracy>+0</accuracy>
						<range>x0.8/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Knife</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<notes>+2 to break</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cheap Quarterstaff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>4</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<notes>+2 to break</notes>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cheap Small Mace</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>14</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+2 cr</damage>
						<strength>10</strength>
						<usage>Thrown</usage>
						<accuracy>1</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-3</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<notes>+2 to break</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Drinking Set</description>
					<legality_class>4</legality_class>
					<value>7</value>
					<weight>3 lb</weight>
					<reference>DF8:14</reference>
					<notes>For four people</notes>
					<categories>
						<category>Household Items</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Cap</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>32</value>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Pistol Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST7)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>150</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d-1 imp</damage>
							<strength>7</strength>
							<accuracy>1</accuracy>
							<range>105/140</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST8)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>155</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d-1 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>120/160</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST9)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>160</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d imp</damage>
							<strength>9</strength>
							<accuracy>1</accuracy>
							<range>135/180</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST10)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>165</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d imp</damage>
							<strength>10</strength>
							<accuracy>1</accuracy>
							<range>150/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST11)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>170</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>11</strength>
							<accuracy>1</accuracy>
							<range>165/220</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST12)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>175</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>12</strength>
							<accuracy>1</accuracy>
							<range>180/240</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST13)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>185</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>13</strength>
							<accuracy>1</accuracy>
							<range>195/260</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST14)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>195</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>14</strength>
							<accuracy>1</accuracy>
							<range>210/280</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST15)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>205</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>15</strength>
							<accuracy>1</accuracy>
							<range>225/300</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST16)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>215</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>1d+3 imp</damage>
							<strength>16</strength>
							<accuracy>1</accuracy>
							<range>240/320</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST17)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>230</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>17</strength>
							<accuracy>1</accuracy>
							<range>255/340</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST18)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>245</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d imp</damage>
							<strength>18</strength>
							<accuracy>1</accuracy>
							<range>270/360</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST19)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>260</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>19</strength>
							<accuracy>1</accuracy>
							<range>285/380</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Pistol Crossbow (ST20)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>275</value>
						<weight>4 lb</weight>
						<reference>B276</reference>
						<ranged_weapon>
							<damage>2d+1 imp</damage>
							<strength>20</strength>
							<accuracy>1</accuracy>
							<range>300/400</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>1(4)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Shoulder Quiver</description>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 12 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Traveler's Rations</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>2</value>
					<weight>0.5 lb</weight>
					<reference>B288</reference>
					<notes>One meal</notes>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Wineskin</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.25 lb</weight>
					<reference>B288</reference>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">8 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Ale, 1 gallon</description>
						<legality_class>4</legality_class>
						<value>5</value>
						<weight>8 lb</weight>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no">
					<description>Wineskin</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.25 lb</weight>
					<reference>B288</reference>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">8 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Ale, 1 gallon</description>
						<legality_class>4</legality_class>
						<value>5</value>
						<weight>8 lb</weight>
					</equipment>
				</equipment_container>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Scholar (DF13)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:23</reference>
			<equipment_container version="3" open="no">
				<description>Curator</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:23</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Hat, Wide</description>
					<legality_class>4</legality_class>
					<value>18</value>
					<weight>0.3 lb</weight>
					<reference>DF8:17</reference>
					<categories>
						<category>Headgear</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow Bolt</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Crossbow Bolt, Bodkin</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.06 lb</weight>
						<reference>B277</reference>
						<notes>Damage is piercing, armor divisor (2)</notes>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Jacket</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Luminous Dust</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF8:37</reference>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Primer (@Skill@)</description>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>3 lb</weight>
					<reference>DF4:13</reference>
					<categories>
						<category>Manuals</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Primer (@Skill@)</description>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>3 lb</weight>
					<reference>DF4:13</reference>
					<categories>
						<category>Manuals</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Primer (@Skill@)</description>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>3 lb</weight>
					<reference>DF4:13</reference>
					<categories>
						<category>Manuals</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Repeating Pistol Crossbow (Choose One)</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST8)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>1d-3 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>40/80</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST9)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>1d-2 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>45/90</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST10)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>1d-2 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>50/100</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST11)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>1d-1 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>55/110</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST12)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>1d-1 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>60/120</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST13)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>1d imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>65/130</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST14)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>1d imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>70/140</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST15)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>75/150</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST16)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>1d+1 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>80/160</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST17)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>85/170</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST18)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>1d+2 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>90/180</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST19)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>2d-1 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>95/190</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Repeating Pistol Crossbow (ST20)</description>
						<tech_level>3</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>5 lb</weight>
						<reference>DF13:23</reference>
						<ranged_weapon>
							<damage>2d-1 imp</damage>
							<strength>8</strength>
							<accuracy>1</accuracy>
							<range>100/200</range>
							<rate_of_fire>1</rate_of_fire>
							<shots>6(3i)</shots>
							<bulk>-4</bulk>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Crossbow</name>
								<modifier>0</modifier>
							</default>
						</ranged_weapon>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Whip, 3 yards long</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>6 lb</weight>
					<reference>B274</reference>
					<melee_weapon>
						<damage>sw-2(0.5) cr</damage>
						<strength>8</strength>
						<reach>1-3*</reach>
						<parry>-2U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Whip</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Kusari</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Monowire Whip</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Professor</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:23</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Armor</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>30</value>
					<weight>6 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Cloth Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Light Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>20</value>
					<weight>2 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>5</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Paper, Rice</description>
					<legality_class>4</legality_class>
					<value>2</value>
					<weight>0.0125 lb</weight>
					<reference>DF8:27</reference>
					<categories>
						<category>Writing Equipment</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Primer (@Skill@)</description>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>3 lb</weight>
					<reference>DF4:13</reference>
					<categories>
						<category>Manuals</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Primer (@Skill@)</description>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>3 lb</weight>
					<reference>DF4:13</reference>
					<categories>
						<category>Manuals</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Rubbing Wax</description>
					<legality_class>4</legality_class>
					<value>12</value>
					<weight>1 lb</weight>
					<reference>DF8:27</reference>
					<categories>
						<category>Writing Equipment</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Saber</description>
					<tech_level>4</tech_level>
					<legality_class>4</legality_class>
					<value>700</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw-1 cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+1 imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0F</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Main-Gauche</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Scribe's Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<categories>
						<category>Writing Equipment</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shoes</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>2 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Textbook (@Skill@)</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>6 lb</weight>
					<reference>DF4:13</reference>
					<categories>
						<category>Manuals</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Thesis (@Skill@, 4 Points)</description>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>12 lb</weight>
					<reference>DF4:13</reference>
					<categories>
						<category>Manuals</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Wise Man</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:24</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Anti-Toxin (@Poison@)</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:28</reference>
					<notes>Herbal remedy. 1d min to take effect.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Anti-Toxin (@Poison@)</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>DF1:28</reference>
					<notes>Herbal remedy. 1d min to take effect.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>First Aid Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>+1 to First Aid</notes>
					<categories>
						<category>Medical Gear</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Garlic</description>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight>0.25 lb</weight>
					<reference>DF1:28</reference>
					<notes>Bundle. Repels vampires.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Jacket</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Pants</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>40</value>
					<weight>3 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>groin</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>legs</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Pouch, Small</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>B288</reference>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">3 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Lead Pellet (Sling)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>0.1</value>
						<weight>0.05 lb</weight>
						<reference>B276</reference>
						<notes>Gives +1 damage, double range</notes>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Primer (@Skill@)</description>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>3 lb</weight>
					<reference>DF4:13</reference>
					<categories>
						<category>Manuals</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Primer (@Skill@)</description>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>3 lb</weight>
					<reference>DF4:13</reference>
					<categories>
						<category>Manuals</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Quarterstaff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Scribe's Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<categories>
						<category>Writing Equipment</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Sling</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>B276</reference>
					<ranged_weapon>
						<damage>sw pi</damage>
						<strength>6</strength>
						<accuracy>0</accuracy>
						<range>x6/x10</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sling</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Wolfsbane</description>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight>0.25 lb</weight>
					<reference>DF1:28</reference>
					<notes>Bundle. Repels lycanthropes.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no">
			<description>Scout (DF13)</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<reference>DF13:24</reference>
			<equipment_container version="3" open="no">
				<description>Bounty Hunter</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:24</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Broadsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>500</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+1 cut</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+1 cr</damage>
						<strength>10</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Rapier</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver, Large</description>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 50 arrows/bolts, 2 Compartments</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Arrow, Bodkin</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<notes>Damage becomes piercing, with armor divisor (2)</notes>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Armor</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>10 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>2</amount>
					</dr_bonus>
					<dr_bonus>
						<location>groin</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Longbow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>200</value>
					<weight>3 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr+2 imp</damage>
						<strength>11&#8224;</strength>
						<accuracy>3</accuracy>
						<range>x15/x20</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-8</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Small Shield</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>8 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Ranger</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:24</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Camouflage Heavy Cloak</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>150</value>
					<weight>5 lb</weight>
					<reference>DF13:25, B287</reference>
					<melee_weapon>
						<damage>-</damage>
						<strength>-</strength>
						<reach>-</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>Block</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>Special</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>+1</accuracy>
						<range>2</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-6</bulk>
						<default>
							<type>Skill</type>
							<name>Cloak</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Net</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
					</ranged_weapon>
					<notes>@Pattern@; +1 to Stealth</notes>
					<categories>
						<category>Clothing</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>2</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 20 arrows/bolts</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Arrow</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>2</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Leather Jacket</description>
					<tech_level>1</tech_level>
					<legality_class>-</legality_class>
					<value>50</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>1</amount>
					</dr_bonus>
					<dr_bonus>
						<location>arms</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Longbow</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>200</value>
					<weight>3 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr+2 imp</damage>
						<strength>11&#8224;</strength>
						<accuracy>3</accuracy>
						<range>x15/x20</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-8</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Shortsword</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>400</value>
					<weight>2 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr imp</damage>
						<strength>8</strength>
						<usage>Thrust</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shortsword</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Broadsword</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Force Sword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Jitte/Sai</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Knife</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Saber</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Smallsword</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Tonfa</name>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sword!</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Small Shield</description>
					<tech_level>-</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>8 lb</weight>
					<reference>B287</reference>
					<melee_weapon>
						<damage>thr cr</damage>
						<strength>0</strength>
						<reach>1</reach>
						<parry>No</parry>
						<block>+0</block>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Buckler</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Force Shield</specialization>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Shield</name>
							<specialization>Shield</specialization>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Shield</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no">
				<description>Sharpshooter</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>DF13:24</reference>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Boots</description>
					<tech_level>2</tech_level>
					<legality_class>-</legality_class>
					<value>80</value>
					<weight>3 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Footwear</category>
					</categories>
					<dr_bonus>
						<location>feet</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Composite Bow</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>900</value>
					<weight>4 lb</weight>
					<reference>B275</reference>
					<ranged_weapon>
						<damage>thr+3 imp</damage>
						<strength>10&#8224;</strength>
						<accuracy>3</accuracy>
						<range>x20/x25</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-7</bulk>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Bow</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Leggings</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>4 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>legs</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Heavy Leather Sleeves</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Limb Armor</category>
					</categories>
					<dr_bonus>
						<location>arms</location>
						<amount>2</amount>
					</dr_bonus>
				</equipment>
				<equipment_container version="3" open="no">
					<description>Hip Quiver, Large</description>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<notes>Holds 50 arrows/bolts, 2 Compartments</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">2 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Arrow, Fine</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>6</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<notes>+1 damage</notes>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
					<equipment version="3">
						<quantity>1</quantity>
						<description>Arrow, Fine Bodkin</description>
						<tech_level>0</tech_level>
						<legality_class>4</legality_class>
						<value>6</value>
						<weight>0.1 lb</weight>
						<reference>B276</reference>
						<notes>Damage becomes piercing, with armor divisor (2), +1 damage</notes>
						<categories>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Mail Shirt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>16 lb</weight>
					<reference>B283</reference>
					<categories>
						<category>Body Armor</category>
					</categories>
					<dr_bonus>
						<location>torso</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Ordinary Clothing</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<weight>2 lb</weight>
					<reference>B266</reference>
					<notes>Replacement cost is $120</notes>
					<categories>
						<category>Clothing</category>
					</categories>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Pot-Helm</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>5 lb</weight>
					<reference>B284</reference>
					<categories>
						<category>Headgear</category>
					</categories>
					<dr_bonus>
						<location>skull</location>
						<amount>4</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3">
					<quantity>1</quantity>
					<description>Quarterstaff</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>4 lb</weight>
					<reference>B273</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Swung</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<melee_weapon>
						<damage>thr+2 cr</damage>
						<strength>7&#8224;</strength>
						<usage>Thrust</usage>
						<reach>1,2</reach>
						<parry>+2</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Staff</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Polearm</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Spear</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<categories>
						<category>Melee Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
	</equipment_list>
</template>
